Monday, September 3, 2007

Assignment #2: Chatting over Chess

For years I have been what can only be described as a "chess geek." I love it. I spend hours at a time playing speed chess with friends on the Commons. I am not even very good, but the game is in me. Because of this, it comes as a surprise to many of my friends that I have never been involved in playing online chess or trolling the many discussion boards and chat rooms abound where my kind tend to hang out. So for this assignment, I decided to give it a shot and see if the outcome could have been predicted by any of the impression formation theories on CMC which we have looked at thus far.

I chose to focus on a chat room, because I use IM quite a lot -- for work as well as in my personal life. Luckily, Yahoo Games has a vibrant community of chess players who can play each other (and chat in the process) relatively anonymously. After fumbling around to find an opponent, I located my target; a player who seemed eager to socialize and chat for a while after he humiliated me on the chess board for several games. I decided to be myself and really try to connect with this person, and in the end I could see that almost all of the elements of the Hyperpersonal Model came into play.

I was immediately struck by how quickly I was able to make rather strong impressions about this person. To be sure, this contradicts the developmental element of the Hyper-personal Model. We were almost instantly able to interact with the same level of understanding as when we said goodbye. I believe that this can be attributed to the fact that both of us were obviously experienced chatters and felt very much at home communicating in this environment. I was able to make attributions right away and I suspect that he was able to do the same of me.

My new friend was very open about his life. He seemed not to hold anything back as he revealed a great deal about his background and experience. He was clearly conscientious: a motivated and detail-oriented individual, which I could see in his passion for the game and his work. While I wouldn't feel comfortable to assess his extroversion (who knows how he'd act in "real life") I did feel that he was quite an agreeable person as he seemed very interested and made me feel quite comfortable as we chatted. I found it impossible to determine anything about his neuroticism.

I made some assumptions based on what I knew about him. He was a chess geek like me, and a very good player. He was probably very smart. I made my presumptions blatant in our interaction and it was clear that both of us fed upon this fact, exemplifying the behavioral confirmation of the Hyperpersonal Model. Further, I realized very quickly that my assessment of his traits were very exaggerated and obviously stereotyped. I could almost visualize the caricature of a chess-playing computer whiz. This SIDE-derived over-attribution fed what was clearly a cycle in which my intense impressions were obviously egging him on.

While the development of my impressions were perhaps even faster than they would have been face-to-face, every other element of the Hyperpersonal Model seemed to be evident. The more computer-mediated communication is integrated into our lives, the more adept we will become at using it. As we as a society become more adjusted to CMC, I wonder if future research in this area will demonstrate a faster adaptation to forming impressions on a grander scale?

1 comment:

Robert Jerry said...

Hi Dan, sure sounds like you had a fun time carrying out this assignment; having a pleasant conversation while playing a satisfying game of chess. Something that intrigues me about your experience is the fact that both of you hit it off so well immediately, as opposed to gradually working your way into each others comfort zones. I believe that this is directly related to the fact that you were playing chess. Chess is a very thought-intensive and personal game—one where each player attempts to understand the other’s thought process. Perhaps because you played a few games with each other, the developmental aspect of the hypersonal model was quickly compensated for.

I would have liked to see more examples or quotes from your conversation because I am truly interested in how open your communication partner was—but regardless, your post is very interesting and covers an important aspect of CMC that can be applied toward the popular online multiplayer games that exist today.