Monday, November 26, 2007
Assignment #11: From MySpace to Marriage
As their online relationship continued, Ryan would tell me how close he felt to Jess and how special she was to him. Yet Ryan also shared with me his doubts and minor fear that this woman he had never met was not actually who she said she was. After three months of communicating via the online world, Ryan asked Jess if she wanted to meet in person. Many of Ryan’s suspicions were confirmed when he met Jess for coffee and she brought her yellow labrador—she was indeed the dog-lover she claimed to be online. All of the other uncertainties that Ryan had held prior to his face-to-face encounter with Jess also slowly vanished the more they spoke and continued seeing each other outside of virtuality.
Ryan and Jess’ mixed mode relationship fits very well with Berger and Calabrese’s (1975) Uncertainty Reduction Theory (URT), which is a process that leads to affinity and attraction. This theory goes on to say that once you meet a person, you will like him or her more because then you have more information about that person. Therefore, increased information about a partner will lead to greater liking and intimacy. Ryan and Jess knew a great deal about each other prior to meeting, but I know that Ryan, if not Jess as well, held some uncertainties about whether or not all that information was true. After leaving virtuality, Ryan and Jess gained additional information about each other which was positively confirming and only strengthened their already forming intimate bond. Just as URT predicts, Ryan and Jess’ relationship had a positive outcome for leaving virtuality—two years after their first MySpace encounter they got married.
Comments:
http://comm245red.blogspot.com/2007/11/assignment-11-from-facebook-to-dating.html
http://comm245red.blogspot.com/2007/11/11-this-will-be-everlasting-lovein.html
Sunday, November 25, 2007
Assignment 11: Rare Success
My friend, “Jane,” started talking to someone she met on myspace based on her group associations and interests. After over a year of talking through CMC, Jane finally met her myspace friend FtF. They spoke everyday online and were able to successfully move their relationship offline. Contrary to the results discussed in Ramirez & Wang, their long-term association via CMC did not produce uncertainty nor did it negatively affect their relationship when they moved to FtF interaction.
One reason their modality switch did not follow Ramirez & Wang’s results is due to what the article refers to as the “turning point,” the threshold at which the expectancy violations produced are evaluated negatively or positively when meeting FtF. This point has the potential to alter the future path (continuance or end) of the relationship. Initially, Jane said that the first meeting was slightly awkward, but once they began talking, they realized that they were exactly as they had portrayed themselves to be in CMC, so conversing became much more relaxed and Jane found her partner to be just as interesting offline as she was online. Their modality switch was a success because, as noted in Ramirez & Wang, when they met FtF, the violations that were congruent with their past information reduced uncertainty between them.
After a long enough period of time of self-disclosure online, they had formed a close relationship so moving their relationship to FtF did not impact the expectancies of each other. Also, Ramirez & Wang defined their long-term association to be six weeks, while Jane had spoken to her partner for over a year. Jane notes that she doesn’t think it would have made a difference whether they spoke for three months or six months online before meeting because from their long-term associations, the impression formation of each other was not going to vary much.
Since her myspace friend specified in group characteristics in her profile, this led Jane to have a strong social attraction towards her, but she only knew her based on the shared interests they discussed online, so when they met FtF, the uncertainty about her myspace friend’s personality was reduced. Thus, as Jane discovered other similarities in her friend’s humor, mannerisms, behavior, etc., she liked her more. This confirms the positive outcome for leaving virtuality stated in the Uncertainty Reduction Theory, where the uncertainty reduction process leads to an affinity or attraction.
Saturday, November 24, 2007
Assignment 11: Too Much of a Good CMC...

As an incoming freshman at Cornell University, in the spring of 2006, I spent most afternoons perusing classof2010.cornell.edu. It’s a social network of message boards and profiles that allows all of the students in the class of 2010 to meet one another in CMC before they arrive at the Ithaca campus.
I’m embarrassed to admit this, but I did meet many of my current, close friends on that website first. But, my current, close friends were people with whom I only briefly discussed topics like my excitement for Cornell, where I was from, what I would be studying, etc. But, there was one particular person who I talked to everyday. In fact, my best friend who was also going to Cornell and I spoke with him everyday.
For the purpose of this blog I’ll call him John. My best friend and I thought John was so cool; we all liked the same music, movies and TV shows. John would make us laugh hysterically and he was one of the main reasons I was so excited to get to Cornell. I thought I was going to meet so many incredibly fun people like John. For months before arriving at Cornell I talked to John, for hours on some nights, and when orientation week finally rolled around, my best friend and I could not wait to meet John.
The third or so night of orientation I invited John to dinner with my roommate and I, as well as another boy my roommate knew from a summer program she had done. When I met all of my other class of 2010 friends in person, it wasn’t a big deal, but when I met John, I could not have been more nervous. Dinner at Appel that night was awful. Every IM I had shared with John was hilarious and exciting. The dinner I shared with John was awkward and uncomfortable. Online John seemed suave and quick with his words, in person he was borderline speech incapable.
I ran into John a few more times after that dinner, but our friendship outside of virtuality was nonexistent. As for all of the other people I met briefly on class of 2010, I’m pretty close with nearly all of them. Hypotheses 3 and 4 of the Ramirez and Wang paper hit this situation right on the nose. I clearly evaluated my long-term CMC association much more negatively than my short-term CMC associations. Length of association appeared to have a lot to do with how positively or negatively I reacted to my CMC friendships when they left virtuality.
Assignment 11: Back To Reality
I remember one girl who I talked to often. We spoke about making plans in the future and how much we would hang out once we were at Cornell. Thus we spent the first few months of our relationship, getting to know each other and talking about a future friendship, online.
For whatever reason, neither of us made a huge effort to meet once we got on campus and it was a week or so before I ran into her unexpectedly. Our encounter was brief and we haven’t spoken since.
I think this brings another variable into account that Ramirez and Wang failed to address: time between last online contact and first face-to-face encounter. They did mention time between modality switch (if I read correctly there was a week between the online task and the face-to-face task), but they did not test it as a variable.
I wonder what effect that time gap had on the relationship between my Facebook friend and me. If we had been talking online the night before we left for school, and then planned to meet up the next day, would we have remained close? If there had been even more time in between our mode switch, would we have had more to talk about in our first FtF encounter? We could have lamented about how we had failed to keep in touch, and told each other about the start of the semester.
Regardless of this ignored variable, I think my experience was in line with Ramirez and Wang’s findings. There was more of violation of expectancy since we had known each other online for four or five months. When we talked online it was just us two, but when we met at school for the first time we were with friends and couldn’t just stop and talk to each other. This violated what we expected our relationship to be, and I think ultimately caused the rapid decline of our relationship. It seems quite apparent that modality switches can really impact a relationship.
Comments:
http://comm245red.blogspot.com/2007/11/11-playing-middle-man-to-make-people.html
http://comm245red.blogspot.com/2007/11/assignment-11-first-gf.html
Tuesday, November 13, 2007
10 To be pretty, or not to be...
I decided to create an avatar that significantly different than my appearance in real life. I am actually a 19-year-old girl, 5’4”, with curly auburn hair, but my avatar was a 5’8”, balding, overweight man. I wanted to create an avatar that could possibly impact my degree of socialization. I thought that if I decided to be a man within Second Life, I may be more dominant and aggressive within the social environment, but if I made myself less traditionally attractive, my confidence would diminish. During my limited time playing Second Life, it was amazing to me how life-like the virtual environment really is. There were so many design options when creating an avatar, and so many choices as to what to do inside the world.
It was interesting playing in Second Life under this avatar, and I can safely say my behavior was affected, much more than I thought it would. Most notably, while I was in a club scene, I was one of the least attractive avatars in the environment. Not only did this make me less confident to initiate conversation, but people were not exactly clamoring to start talking to me either. According to Yee & Bailenson, “the Proteus Effect may impact behavior on the community level.” In other words, this social club scene made perfect sense. Gather a bunch of attractive avatars and the scene should be buzzing. I definitely felt like the odd man out. Yee & Bailenson go on to state, “As graphical avatars become the dominant mode of self-representation in virtual environments, the Proteus Effect may play a substantial role in encouraging hyperpersonal interaction.” My perceptions of the other avatars were extremely exaggerated positively in comparison to the extreme self-consciousness I felt about my own avatar. After playing under an unattractive avatar, it’s easy to see for me why I was one of the few who decided to look less than stellar.
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10. Second Life or something like it
I first created my account and made my avtar “the girl next door.” The other avtar images seemed to be very odd and the “girl next door” was the most basic and looked like a character in real life. After creating my avtar I entered the second life site in search of someone to talk to. I was approached by another avtar from Sweden who clearly had altered her physical features because she was wearing a very stylish outfit, different from the basic options. Being a newbie and still looking like the basic “girl next door” I felt strange initiating conversation and did not know what to say. Usually in an instant message you know the other person you are talking to but with Second Life it took me a while to understand there are real people behind the characters.
Speaking to the Swedish avtar made me realize that I could alter my appearance too. I change my outfit and moved away from the basic “girl next door “ option. Reading through the different features I felt that I had a better understanding of what I was doing. I went back in search of other avtars more confident about using second life. I was able to talk to several people and kept initiating conversation. I even found myself lost at one point and some other guy avtar in a car offered to drive me. Although I was able to become a more active participant in the end, I do not think I would ever be able to play and chat to strangers for hours on end. I would much rather talk to people in person.
Yee & Bailenson hypothesize that “an individual’s behavior conforms to their digital self-representation independent of how other perceive them.” This process is the Proteus Effect. In their first experiment they measure attractiveness of avtars in relation to self-disclosure. In their second experiment, they found taller avtars were more confident.
My experience in second life aligns with the work of Yee & Bailenson in experiment 1. As I explained earlier, when I was new to the program and was the basic “girl next door,” I did not have much to say to the Swedish avtar that approached me. After looking at her stylish outfit, I thought I was definitely behind as a Second Life player and after my simple question of “Whats up?” I did not have much else to disclose. However, once I altered my appearance and changed my avtar from the basic girl, I talked to more people and felt more comfortable about making conversation in this online space. Whereas Yee & Bailenson predict that an individual that has a more attractive avtar will act more friendly toward others, I found that the reason I became more friendly is because I looked as if I fit in. As the basic “girl next door” it was evident that I was new to program but after altering my clothes, I appeared as a second life vetern. I think that my action can be attributed to deindividuation. Yee & Ballenson explain in their paper “factors that lead to deinidivudation, such as anonymity, might thus reinforce group salience and conformity to group norms.” By changing to a more advanced avtar, I felt that I stood out less and therefore fit in better as a second life player. I was more anonymous by changing my appearance and conforming to the world of second life.
Their second experiment about taller avtars behaving more confidently did not apply to my avtar. Almost all people that I interacted with in second life were the same height. If anything, my confidence increased as I began to understand the game more. I think the reason that my interaction in second life was not as aligned to the studies of Yee & Bailenson is because I was so new to the program. Second Life has so many features that the first half hour I spent trying to understand all that I could do on the site. Also, as far as attractiveness is concerned, besides clothing difference all of the avtars are attractive in shape and facial features. I think that their studies would prove affective on people that play the game more often and also I think that observing people’s self- concept in real life is important to consider. If a person is short/unattractive and has a tall/attractive avtar does that make a difference in their interaction FTF compared to in the CMC space? Observing offline behavior would make the CMC studies more interesting.
10 Identity Crisis of a Miner
When choosing my appearance, there were not much differentiating options for avatars within my class and faction. It seemed like the only way to differentiate my avatar from the others was the color of my singular eye. The test of my individuality continued. Upon entering the game and passing the newbie tutorial, I was greeted by a NPC that told me my job was to mine for minerals. I guess I had to accept that if I was to be a specialist. After entering the mining area, I joined the mass of specialists mining like robots (albeit my faction was basically a robotic race). Soon after, I discovered my clone mining right next to me. After acquiring a couple of ores, I went to hunt some monsters. I began my journey with a pistol, but by the time I returned from grinding, I had obtained a shotgun and new armor. Just as I thought I had proven my individuality, a clone walked by me.
According to Yee and Bailenson's Proteus Effect, my behavior was expected to follow the stereotypical image of my character. When I started mining, I soon realized that all the specialists mined in the same exact spot. I was indeed acting like my role defined in the game space. After my first experience with mining, I decided to try to prove Yee and Bailenson wrong. I was going to hunt and kill instead of mine. Even while hunting and killing, I realized that my actions were akin to the stereotype associated with my avatar. After acquiring a shotgun, I spent 30 minutes doing nothing but killing lower level creatures to show off my overpowering gun. I was behaving more like the commanding image given off by my avatar. Realizing this, I decided to do something different. I returned to mining. I had forgotten that my purpose was to break out of my mining role. Hard as I tried to gain a sense of individuality, I subconsciously returned to conformity. Sigh.

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